GettingStartedUnlimited
GettingStartedUnlimited, BIBLIOTEKA, Maya
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Getting Started with
Maya Unlimited
Legal Notice
Autodesk® Maya® 2008
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Graph Layout Toolkit © Copyright 1992-2003 Tom Sawyer Software, Berkeley,
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www.mozilla.org/source.html. The Mozilla software is distributed under the Mozilla
Public License on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND. The
Mozilla Public License may be found at www.mozilla.org/MPL/. All rights reserved.
Portions relating to JPEG © Copyright 1991-1998 Thomas G. Lane. All rights
reserved. This software is based in part on the work of the Independent JPEG
Group.
Portions of the subdivision surface implementation technology are protected by
U.S. patents 6,037,949, 6,222,553, 6,300,960, and 6,489,960 and used under
license from Pixar.
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Protected by one or more of U.S. Patent Nos. 6,384,835, 6,356,271, 6,204,860,
6,549,212, 6,414,700, 6,915,492, 6,348,924, 6,462,740, 5,889,528, 6,025,852,
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Graph Layout Toolkit © Copyright 1992-2003 Tom Sawyer Software, Berkeley,
California. All rights reserved.
Portions relating to TIFF © Copyright 1988-1997 Sam Leffler. © Copyright 1991-
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U.S. patents 6,037,949, 6,222,553, 6,300,960, and 6,489,960 and used under
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Mozilla Open Source Project © Copyright 1998-2004 by Contributors to the Mozilla
www.mozilla.org/source.html. The Mozilla software is distributed under the Mozilla
Public License on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND. The
Mozilla Public License may be found at www.mozilla.org/MPL/. All rights reserved.
Portions relating to JPEG © Copyright 1991-1998 Thomas G. Lane. All rights
reserved. This software is based in part on the work of the Independent JPEG
Group.
Table of Contents
1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
About Getting Started with Maya Unlimited . . . . . . . . . . . . . . 10
Before you begin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Installing Maya Unlimited . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Conventions used in the lessons . . . . . . . . . . . . . . . . . . . . . 11
Using the lesson files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Restoring default user settings . . . . . . . . . . . . . . . . . . . . . . . 14
2 Hair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
About hair simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Preparing for the lessons . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Lesson 1
Creating a basic hairstyle . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Lesson setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Creating hair on a surface . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Styling the hair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Setting up hair collisions . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Rendering the hair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Modifying hair attributes. . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Setting up shadowing on hair . . . . . . . . . . . . . . . . . . . . . . . . 39
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Lesson 2
Creating a dynamic non-hair simulation . . . . . . . . . . . . . . 44
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Getting Started with Maya Unlimited
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Table of Contents
Lesson setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Setting up the curtain scene. . . . . . . . . . . . . . . . . . . . . . . . . 45
Making the hair collide with another object . . . . . . . . . . . . . . 49
Assigning a Paint Effects brush to the hair. . . . . . . . . . . . . . . 50
Setting up constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Rendering the curtain scene . . . . . . . . . . . . . . . . . . . . . . . . . 54
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
3 Fluid Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .59
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Preparing for the lessons . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Lesson 1
Creating a dynamic 2D fluid effect . . . . . . . . . . . . . . . . . . 61
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Creating a two-dimensional fluid container . . . . . . . . . . . . . . . 61
Adding a fluid emitter to a container . . . . . . . . . . . . . . . . . . . 62
Changing the behavior of a fluid . . . . . . . . . . . . . . . . . . . . . . 64
Combining colors in a fluid . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Colliding a fluid with an object . . . . . . . . . . . . . . . . . . . . . . . 69
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Lesson 2
Creating a non-dynamic 3D fluid effect . . . . . . . . . . . . . . . 72
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Creating a 3D fluid container . . . . . . . . . . . . . . . . . . . . . . . . 72
Adding fluid to a container . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Defining shader attributes for a fluid . . . . . . . . . . . . . . . . . . . 75
Texturing the contents of a fluid container . . . . . . . . . . . . . . . 75
Adding self shadowing to texture density . . . . . . . . . . . . . . . . 80
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Getting Started with Maya Unlimited
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Table of Contents
Lesson 3
Creating a dynamic 3D effect . . . . . . . . . . . . . . . . . . . . . . 83
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Creating a 3D container . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Painting Fuel and Density into a container . . . . . . . . . . . . . . . 84
Painting Temperature values into a container. . . . . . . . . . . . . 89
Adding color to Density and Temperature. . . . . . . . . . . . . . . . 90
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Lesson 4
Creating an ocean effect . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Creating an ocean plane and shader . . . . . . . . . . . . . . . . . . . 94
Adding a preview plane to an ocean . . . . . . . . . . . . . . . . . . . 95
Modifying ocean attributes . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Floating objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
4 Fur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Preparing for the lessons . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Lesson 1
Assigning a fur description . . . . . . . . . . . . . . . . . . . . . . . . 107
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Lesson setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Duplicating objects across an axis of symmetry . . . . . . . . . . 108
Renaming surfaces on a model. . . . . . . . . . . . . . . . . . . . . . 109
Assigning objects to a reference layer . . . . . . . . . . . . . . . . . 110
Assigning a fur description preset to a model . . . . . . . . . . . 113
Reversing surface normals . . . . . . . . . . . . . . . . . . . . . . . . . 114
Getting Started with Maya Unlimited
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