Game Manual
Game Manual, Heroes5, Heroes of Might and Magic V
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Heroes V Manuel UK.qxd 12/04/06 17:43 Page 2
WARNING:
READ BEFORE PLAYING
A very small percentage of individuals may experience epileptic seizures
when exposed to certain light patterns or flashing lights. Exposure to
certain patterns or backgrounds on a computer screen, or while playing
video games, may induce an epileptic seizure in these individuals. Certain
conditions may induce previously undetected epileptic symptoms even in
persons who have no history of prior seizures or epilepsy. If you, or anyone
in your family, have an epileptic condition, consult your physician prior to
playing. If you experience any of the following symptoms while playing a
video or computer game -- dizziness, altered vision, eye or muscle twitches,
loss of awareness, disorientation, any involuntary movement, or
convulsions - IMMEDIATELY discontinue use and consult your physician
before resuming play.
TABLE OF CONTENTS
GETTING STARTED
......................................................................
4
System Requirements
...............................................................
4
Installation
......................................................................................
4
GAME SETUP
......................................................................................
5
Main Menu
.........................................................................................
5
Profile and Difficulty Level
.................................................
6
Single Player
....................................................................................
7
PLAYING THE GAME
..................................................................
8
Basic controls
.................................................................................
8
Tooltips
...............................................................................................
8
Mission Objectives
......................................................................
9
Adventure Map
..............................................................................
9
Hero Management
...................................................................
16
Town Screen
..................................................................................
20
BATTLE
...............................................................................................
26
MULTIPLAYER
...............................................................................
32
Multiplayer menu
....................................................................
32
Hot Seat
............................................................................................
33
LAN game
........................................................................................
33
Ubi.com game
.............................................................................
34
Creating a multiplayer game
.........................................
35
Special multiplayer modes
..............................................
36
APPENDIXES
.................................................................................
39
Gameplay settings
..................................................................
39
Audio and Graphics settings
...........................................
39
Game controls
............................................................................
40
TECHNICAL SUPPORT
................................................................
43
WARRANTY
.......................................................................................
44
3
The PEGI age rating system:
Age Rating categories:
Les catégories
de tranche d’âge:
Note:
There are some local variations!
Note:
Il peut y avoir quelques variations en fonction du pays!
Content Descriptors:
Description du contenu:
BAD LANGUAGE
LA FAMILIARITÉ
DE LANGAGE
DISCRIMINATION
LA DISCRIMINATION
DRUGS
LES
DROGUES
FEAR
LA PEUR
SEXUAL CONTENT
LE CONTENU
SEXUEL
VIOLENCE
L
VIOLENCE
For further information about the Pan European Game Information
(PEGI) rating system please visit:
Pour de plus amples informations concernant l’évaluation du système
d’information de jeu Pan Européen (PEGI), vous pouvez consulter:
Para obtener más información sobre el sistema de calificación de
juegos (PEGI), por favor visite:
Per ulteriori informazioni sul sistema europeo di valutazione delle
informazioni del gioco (PEGI) vi preghiamo di visitare:
Für weitere Informationen über das europäische Spiel-Informationen
Bewertungs-System (PEGI) besuchen Sie bitte:
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GETTING STARTED
System Requirements
Supported OS: Windows
®
2000/NT/XP (XP recommended)
Processor: 1.5 GHz Pentium
®
IV or AMD Athlon™
(2.4 GHz recommended)
RAM: 512 MB
Video Card: 64 MB DirectX
®
9.0-compatible video card
(128 MB recommended) (see supported list*)
Sound Card: DirectX 9.0-compatible sound card
DirectX Version: DirectX 9.0c or higher (included on disc)
DVD-ROM: 4x DVD-ROM
Hard Drive Space: 2 GB free
Peripherals Supported: Windows-compatible mouse and keyboard
Multiplayer: Internet connection
*Supported Video Cards at Time of Release
NVIDIA
®
GeForce™ 3/4/FX/6 families (GeForce 4 MX NOT supported)
ATI
®
Radeon
®
8500/9000/X families Matrox Parhelia™
Laptop versions of these cards may work but are NOT supported.
These chipsets are the only ones that will run this game. Additional
chipsets may be supported after release. For an up-to-date list of supported
chipsets, please visit the FAQ for this game on our support website at:
GAME SETUP
Double-click on the desktop icon or click once on the icon in the Start
menu to launch the game.
Main Menu
After the game intro, the main menu
screen will appear. Here, you can select
one of the following options:
Single Player
This option opens the single player game
menu, where you can start a scenario
campaign or select an individual mission. Here you can also choose or change
your player’s profile. See Page 7 for more details on single player games.
Multiplayer
This option opens the multiplayer game menu, where you can select one of
the following modes: playing with several opponents sharing the same PC
(Hot Seat), playing with partners on a local area network (LAN) or via
Internet. See more details on this in the Multiplayer Page 32.
Options
In the Options menu, you can change graphics and sound settings to
better suit your own configuration. You can also change several game
settings. Check the appendix section for more details.
This menu is also accessible from the Adventure map, and some game
settings are also available from the battle screen.
Installation
Installing Heroes of Might and Magic® V
Insert the game disc into your DVD/CD Drive. If you have enabled the
Autorun option, the game installation will start automatically. Otherwise,
double-click on the CD-ROM icon in the My Computer menu. Find
Autorun.exe in the list of files and folders and double-click on it to start the
installation process. Select “Install” to run the installation and follow the
installation wizard guide to successfully install the game on your computer.
Credits
Shows the game’s credits.
Uninstalling Heroes of Might and Magic® V
To uninstall the game, click on the Game Uninstall icon in the Start
menu. Follow the uninstallation wizard guide to successfully uninstall the
game from your computer.
Quit
Quits the game to the OS.
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Save/Load Game
Save game
You can save games in the campaign,
custom games and in some network
games. To save a game, click on save in
the options menu.
The save game panel will appear. You can
accept the saved game default name, edit
it the appropriate field (1), or overwrite an
existing saved game. To do this, simply
select one of the saved games in the list showing the existing ones (2).
Once you are, done save your game.
You can also Quick Save and Quick Load with F5 and F8. In this case, don’t
enter the save/load screen and the name is always “Quick Save”
Single Player
From this screen, you can start or continue
the campaign , load your saved games,
launch a single scenario map or play a
multiplayer map against AI opponents.
Campaign
This option gives you access to the main
storyline. You can access all missions and
sub-campaigns that have been completed
from this screen or start a new campaign from scratch.
Warning!
Before beginning, create a new profile with your in-game name.
Custom Game
Custom games are maps with a separate
storyline and are not interlinked. In
addition to the missions that have been
intentionally created for the single player
mode, you can also load multiplayer maps
in which your adversaries will be
controlled by the AI.
On this screen, a list (1) describing the
custom game names, winning conditions,
number of players and size is displayed.
Select a custom game from the list. Check
the Include MP maps box (2) to display Multiplayer maps.
Under the list, a map description will appear, detailing the scenario
associated with the selected custom game.
Set the main options for the selected game using the options panel on the right(3).
Click on Create to access the Custom Game.
On this screen, you can select your flag
colour (1), faction (2), starting hero (3) and
bonus(4).
Use the arrows beside each icon to make
your selection. If a Dice icon appears, your
choice has been set to random.
Some of these parameters may have been
preset and cannot be modified.
Load game
To load a saved game, select it from the
saved games list on the left (1). You can
check the details of the selected saved
game on the right panel (2). After having
selected the game, you can either load (3)
or delete (4) it from your computer.
Profile and
Difficulty Level
Once you have selected single or
multiplayer, you can create or select a
profile identifying you throughout the
entire game. You can create as many
profiles as you want. Saves are associated
with the loaded profile.
Beneath the profile selection, you can
select the difficulty level (1). The difficulty
level is chosen once for the whole campaign for the current profile. The
difficulty level determines your PC-controlled adversaries’ “intellect” level,
the initial amount of resources given to your party at the beginning of the
mission, as well as the might of neutral troops that are your potential
enemies. There are 3 levels of difficulty: Normal, Hard and Heroic.
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PLAYING THE GAME
Basic controls
Camera controls
Scroll the map by moving the cursor to the edge of the screen. Rotate and tilt
the camera while holding the right mouse button. Zoom in and out with the
mouse wheel.
Keyboard Shortcuts
Many actions in the game are linked to keyboard shortcuts. You can
check these shortcuts in the Appendix section at the end of the manual.
Tooltips
During the game, a lot of information will be provided through tooltips
and floating icons. Here is a brief description of the main tooltips:
• Tutorial
The first campaign includes a tutorial to help you learn how to play the
game. It is composed of pop-up messages and flashing icons.
• Adventure map
Throughout the game, tips appear as soon as you point the cursor at certain
objects.
Each tooltip is made up of one or two windows. You can cycle through the
windows by clicking on the right mouse button.
• Right-Click
In addition to the standard tooltips, you can right-click on all interactive
elements in the game to call a detailed description of the object.
• Battle map
Right-clicking on a creature will display a complete list of its statistics, and a
second window will describe all the spells and effects that are active on the
creature.
• Floating tips
When your hero interacts with his environment, you will see icons and tips
fly off. They will briefly describe how the event has affected you hero’s
status.
A more detailed description of some important events will appear just
below the resource panel.
• Banner
During the game, the most important events will be described through a
banner tip that will appear at the top of the screen, just under the resource
bar on the adventure map.
Mission Objectives
Objectives are given at the beginning of
the mission and new ones may be added
during the missions, depending on events
and situations. You must complete all
primary objectives in order to complete a
mission. Each objective is described in a
menu, accessed by pressing the Objective
button on the main interface of the
adventure map.
Adventure Map
Your experience within the world of Heroes will begin on the adventure map.
The events that occur there correspond to the game’s strategic level. This is
where the parties develop territories, gather resources, and interact with
various objects, neutral units and each other. The adventure screen shows
where the current mission’s events are taking place. You can see the terrain
within your hero’s field of vision. The rest of the territories are covered by a
“fog of war” and are not shown on the map. Most maps also include an
underground level, which you can access through specific buildings.
Main interface
Resource panel.
Mini Map.
Shows the main
map’s terrain with
its building
schematics.
A building’s
colour corresponds
to who owns it
(neutral buildings
are white).
Heroe icons
Town icons
Controls field
Use the blue arrows to hide interface elements or bring them back.
If you have several heroes, the one you have selected will have his portrait
framed in yellow. To select another hero, click on his or her portrait.
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Controls field
• Next Hero: select the next hero and centre the camera on him or her.
• Mission objectives: call the mission objectives screen.
• Toggle Underground/Surface: switches the map between underground
and surface views.
• End Turn: end current turn. Weekdays are highlighted in blue within
the button’s radius.
• Game options: call the game options screen. From this screen you can
save and load games, change the game and hardware configuration, exit
to the main menu or to the OS.
• Spellbook: open the current hero’s spellbook to the page showing
available adventure spells.
• Walk/Dig: Walk the selected hero along the plotted course. If the hero
hasn’t moved, the “Dig” icon appears, allowing the hero to search for
the grail under his current position.
On dry land, the travelling speed (distance that the hero and his army are
able to cover in a day) depends on several factors:
• Terrain type: paved roads enable fast travelling. Across unpaved areas,
the speed depends on the terrain’s accordance to the hero’s origins. If a
terrain is “Foreign” to the hero, is takes longe to cross.
• Current army: the hero’s speed depends on the speed of the slowest
creature in his army.
Calendar and Time
In-game time
On the adventure map, one turn takes one day. When all your heroes
have achieved all their objectives or exhausted their movement points, your
turn is over. When all the players on the map have finished their turns, a
new day begins. After seven days, a new week begins, and after four
weeks, a new month.
The current date can be seen through the tooltip attached to the End
Turn button on the adventure map screen. The day ends when you click
on End of Turn.
Travelling
Routes
To set your hero’s route, click on the desired destination or object with the
left mouse button. If the hero can reach it, a coloured dotted line
corresponding to the hero’s faction’s route will appear. Confirm your
destination by clicking on the same spot again.
You can tell the hero to move without choosing a route first by double-
clicking on the destination.
Some events may affect your plotted path:
• If the shortest route to the destination is blocked by an enemy, the game
will try to set a new route in order to avoid the threat.
• If the destination is out of the hero’s range, the line outside of the range
will appear in grey.
• If your destination or the route to it is controlled by an enemy and there
is no way around, the route will be plotted in red.
When each week starts, the new creatures’ drill is completed in the town
buildings, and they become available for enlistment. New creatures can
also be hired from the dwellings on the map.
Week of…
At the start of some weeks, the position of the heavenly bodies causes a
major event. As a result, new units of a creature type may randomly
appear on the adventure map and their number increase in towns. Other
weeks will generate other random bonus and penalties. Only experienced
astrologers can predict these events…
Resources
The resource panel shows your current stock of resources. They belong to
your kingdom as a whole, meaning that when you lose a town or a hero,
you keep all of your resources.
Terrain and speed
As a rule, open fields and roads are always open to a hero. Rocks,
marshes, thickets, lava-flows, forests, rivers etc. are not passable. Rivers
can usually be waded through if a path leads down to the water. Deep
bodies of water (lakes and seas) can only be travelled by ship. To get on or
off, you must find a suitably shallow area.
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